Deforming Mesh Coliders

Posted by:Animare
Data created:19 August 2017

Hi all,


Just starting to look at Lucid! It seems Mass FX has a limitation with deforming Mesh coliders, (I'm just making sure that means something like a rigged object with Skin modifier right?)


Does Lucid have this limitation as well?




Hello, Lucid shouldn't have any problems with deforming colliders. Just make sure to set the collision type to SDF.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Great! Thank you!

1 more quick question, are there any big advantages Lucid has over Max Cloth (non-massfX). I am about to start a big project and have to pick one from the start, so just trying to make sure I use the right one. 

The cloth will be mainly for clothing, interacting only with rigged Character Meshes, they won't be interacting with anything else.



I think it depends largely on your requirements. I would try Lucid cloth in a small test to decide for yourself. Max's cloth is streamlined and should work well too. Lucid cloth can do things Max cloth can't I think, like interacting with other Lucid objects, having attachments, to things, etc.

Marsel Khadiyev (Software Developer, EPHERE Inc.)