Octane and Lucid

 
 
 
Posted by:coilbook
Data created:10 November 2017

Hi We use OCtane and there are a couple of problems with Lucid.

If we render particles OCtane looks at each one as a copy and not an instance  using up all vram  quick  Can we have partivles as instance?

and also motion blur is not working for mesh or particles  thank you

also icons are duplicated


Attached Files:
Image 1

The reason why particles aren't instances is because they're rendered as one object. The vertices within each sphere are instance, but not the topology. I guess we'd need to somehow export the instanced data directly to Octane using their API to be able to do this.

As for motion blur, it is likely not there because the topology of the meshed particles changes with each frame. Some renderers support motion blur on changing topology and we do provide the motion vectors to enable that (for example it works with scanline). You should be able to achieve screen motion blur, but maybe not object one.

To fix the toolbar please remove and re-add it using the Maxscript commands (LucidRemoveToolbar() then LucidAddToolbar()), more info on that here: https://ephere.com/plugins/autodesk/max/lucid/docs/1/Lucid_Toolbar.html#Adding-and-Removing-Toolbar-from-MaxScript

Marsel Khadiyev (Software Developer, EPHERE Inc.)