Hi all,
Working on a large lucid scene and I noticed strange behaviour the further away from the world origin an object was when you have high sub-steps/iterations.
I have attached a test scene and previews illustrating this peculiarity.
The test scene contains three identical splines each with a lucid modifier applied but positioned out from the world origin. If I set sub-steps to 30, Iterations to 10 all 3 yield similiar simulation results, but if I increase to say 100/50 the objects further out become erratic.
If someone can shed some light as to why this is, as my more complex scene requires the higher steps/iterations. My only other thought is to sim each object at the world origin then move them to their respective positions post record simulation.
I am using 3ds max 2017 with Lucid Build 1.4.4.14731