Noob inquiry: filling text with liquid

Posted by:sdewitt
Data created:13 August 2018

Hello - Potential new user here. I have a client that wants to fill 3D text with liquid. Is this something that Lucid could handle? It seems so but I am not sure how to go about making the text a "container" for the liquid. So in genreal any tips or hints would be greatly appreciated. 

Thanks so much for your time and for taking a look.



Hi Sam, you'd need a way to get the text mesh hollowed out (maybe using a shell modifier) and cut off the top so that the liquid can enter there. Then it's a matter of placing the emmiter, assuming you want to fill it top-down. Or maybe even using the inside faces of the hollowed out text as an emmiter (with PFlow, for example) to fill bottom-up.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

OK thanks Marsel.

So with Pflow I could tell just one face on the inside of the text object to be the emiiter, right? That may work better becasue I cant really cut off the tops of the letters to have the emitters be "outside" of the text (though I could just replce them with another render pass and then composite them back together.

Could I not just place the emiiters inside the hollowed out text? I'll play around now that I have a direction to try. Thanks for all your hard work. Lucid looks pretty great so far.