Description

Title:Future requests
Category:Other
Status:Considered
Priority:
Posted By:shadowcrew ( Vivek Patel )
Date Created:19 September 2015
Description:

First of all really great plugin, lots of potential to use it on productionlevel, very easy to do things...

some future wishlist

- time scale option is must

- wind variation option, so cloth can continiously move randomly...

- if it support exsisting forces of 3dsmax like vortex, path follow, wind etc. that would be great...

- also if it support particle system, that's really awesome...

- constrain for cloths, so we can hang or move or do many things...

- & off course all render engine support is must...

 

& one of the other feature I am interested in is wire system like houdini... may be you guys can do that, that's really major feature for 3dsmax, check the below videos

https://vimeo.com/111684213

https://vimeo.com/111732279

https://vimeo.com/105267755

just simple wires move the trees & It's almost realtime in houdini... may be with soft body & constrains you guys can do that.. I don't know...

 

lot's of other things in mind... I'll update the wishlist after some r&d...

anyways great work guys... awesome...

Follow Ups

Thank you for the requests Vivek.

How would you see time scale feature being implemented? Would it be a curve which slows/speeds up simulation time in accordance to Max's time line, or something else?

Adding support for forces is planned, I hope we can squeeze it into next build but there are a few other priorities. Same goes for particles, we have an initial implementation down but now I am deciding if we should add our own custom particle system since I am not getting much luck understanding how to integrate it with PFlow yet.

Constraints for cloth will be the next build.

By render engine support do you mean something like implicit fluid rendering? Mesh rendering should already be working.

Thank you for the trees videos, I wonder how to translate it into Max though. Would the input be splines that "touch" each other?

Marsel Khadiyev (Software Developer, EPHERE Inc.)