- Make a plane. Set it as collision.
- Add a sphere. Move it above the plane in Z. Set it as Soft Lucid object.
- Add the Lucid Settings to the scene; change Sub-Steps to 3, for faster iterations.
- Press REC and check that the sim works fine.
- Then after the sim, make an instance of this sphere and move it above the original sphere.
- Press REC again to reset everything and re-sim the scene.
Check results; not what we would expect, right?
Results will vary either if you instance both the sphere with the Lucid modifier at the same time, or if you don't instance the sphere and only instance the lucid modifier; neither option will give correct results, which are obtained only if the lucid modifiers are not instances.
That's why i thought a global options non-modal live panel for the selected objects would come super handly when having lots of lucid objects.
Oh and great news about #2 and 3!!!
Greg