Title: | Preserve Animation on Cloth |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | nickolay411 ( Nickolay Shchetinkin ) |
Date Created: | 9 October 2015 |
Description: | It would be nice to be able to select specific vertices of the mesh and have those retain any existing animation under the lucid modifier.
For instance, A skinned skirt for an animated character. Have the top band vertices selected to preserve the skinned animation and simulate the rest of the cloth vertices.
Right now it works for linking to objects but what if my mesh needs to deform to the character through skin?
Thanks! |