Description

Title:fire & smoke
Category:Workflow
Status:Considered
Priority:
Posted By:Muthukumaran ( muthukumaran )
Date Created:30 October 2015
Description:

when fire & smoke implement into lucid?

Follow Ups

+1 for this

I can see using this for liquids/cloth/rigid bodies but the current project I'm on really needs fire and smoke

We are monitoring Flex library closely, so far NVidia did not provide a way to do it but clearly there is some support for it from their videos so we'll have to wait for Flex 1.0 to see. Meanwhile we are investigating other options for fire and smoke.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

What about this fire and smoke request? How are things going? 

Still nothing new on this from NVidia side.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

I understand but Nvidia PhysX Flex has posted videos on YouTube showing grid free smoke simulation since 2014.  But I guess this is still in development.  The videos are fantastic so when it gets here, if it is still grid free (Thinking particles has grid free fire and smoke) it will be incredible allowing an easy setup of smaller fire/smoke jobs.

Flex 1.0.0

https://developer.nvidia.com/flex

https://developer.nvidia.com/gameworksdownload#?search=flex

 

;-)

Flex 1.0 has been out since March and we've been using it since then

Marsel Khadiyev (Software Developer, EPHERE Inc.)