| Aren't you already able to add point cache modifier and record the mesh animation through another modifier? Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| I found that tearing cloth is a tough one for this, I assume since it breaks the polygons and creates new points, the point cache doesn't work. The main reason I'd want something like this is to be able to do a different simulation, so the tearing cloth is done, then lock it down and do a new sim with other objects. Maybe this is possible some other way? |
| Yes, uncheck the "Active" button in the modifier once you record it Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| How did you point cache the sim? I get: "The current file contains no deformation". Hoping to get the sim into Unity 5.4. |
| Are you point caching a mesh? If it was simulated then, inside PC modifier you just use the New... option and then Record. Marsel Khadiyev (Software Developer, EPHERE Inc.) |
| Not working for me on a liquid sim. It says "The current file contains no deformation..." |
| Not working for me on a liquid sim. It says "The current file contains no deformation..." Same for me. Talking about point caching simulated liquid generated from a mesh. Is it at all possible to cache out such liquid particles as particles at all? I mean I can cache PFlow particle sim as Alembic perfectly fine, but I never succeeded when trying to cache particles generated from a mesh. I guess I could cache it into Krakotoa-compatible cache using Lucid caching toolset, then load particles into Krakotoa and then export to alembic, but surely there has to be a better way to do this? |