Title: | Instance Mesh for Lucid Fluid Objects |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | michaelwbell ( Michael Wentworth-Bell ) |
Date Created: | 16 December 2015 |
Description: | Hi Marsel! Low priority request.
With the standard fluid workflow, user creates a mesh (sphere), adds the lucid modifier and selects the fluid preset and then simulates the scene. Each particle is shown as a capsule. It would be great in the 'Meshing Options' on the modifier panel to be able to select a mesh. The only reason I am asking is for cases where a user may not want to use Particle flow in their scene.
|
16 December 2015
#7327 | ||
Sounds doable, however, what are some practical applications for displaying each fluid particle as a specific mesh? Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
16 December 2015
#7329 | ||
I think it would be great for offering users flexibility. I sent an example video a while back - a truck which has it's back tray full of diamonds. It has to tip up it's tray and the diamonds fall down a cliff-face. I have tried this setup with Pflow+Lucid fluid or lucid geo, and also tried it with a box and applying the lucid fluid modifier. In the case above Pflow was not needed, however now I want each particle to display a diamond mesh instead of the default capsule, and i cant do that using the normal modifier.
Michael Wentworth-Bell -- Test system for Lucid: -- Portfolio - http://thelode.com.au
| ||
16 December 2015
#7330 | ||
Understood, thank you for the clarification. Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
4 January 2016
#7395 | ||
Hi again Marsel,
Do you think there's any chance this will make it in the Lucid 1.0 Release? Michael Wentworth-Bell -- Test system for Lucid: -- Portfolio - http://thelode.com.au
|