Title: | Time Scale |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | coilbook ( ) |
Date Created: | 7 January 2016 |
Description: | Can we get time scale feature for slow motion effects like in RayFire. During simulation we can change 1 to 0.1 and get slow motion effect that is 10 times slower etc Thanks |
8 January 2016
#7448 | ||
I have been thinking about this one. So does it actually slow down the simulation or does it record the simulation and then slow down the result and interpolate it? Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||
8 January 2016
#7450 | ||
It actually slows down simulation in real time adding more frames when shattered/falling objects here are couple youtube links
https://youtu.be/NKc7PLpeVAQ https://youtu.be/yJTYnSnM71Y | ||
8 January 2016
#7451 | ||
Can we also get a feature where objects can be animated during simulation. like we need a paintball to fly and hit the wall. But when we animate a flying ball then make that sphere behave like liquid, our animation gets ignored and ball just falls down. I think massfx supports initial aniamtion down by animators and then adds simulated animation to it. | ||
8 January 2016
#7454 | ||
It would be awesome to retime the Lucid objects if that is possible! Especially since Lucid is a unified solver with Softbodies, rigidbodies, fluids, etc all interacting!
The second video is showing the RF Cache tool, where the simulation result is being slowed down and frames interpolated. With the paintball splashing into the wall. Lucid can support initial animation, as seen in this video: -have a rigid body sphere which is animated into the wall. This Rigid sphere is a collision object with its normals facing inwards. Michael Wentworth-Bell -- Test system for Lucid: -- Portfolio - http://thelode.com.au
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8 January 2016
#7456 | ||
Thank you! | ||
11 January 2016
#7466 | ||
Seems like if I use time range per object where start frame is other than 0 nothing works. So when I tried flying sphere and its last frame is 10 (I animated it) I go to sphere's time range set it to 10 -100, enable preserve initial velocity and it jsut stops at 10 and simulation does not continue.
Or just a stationary sphere in the air. If I set start time to 1 or above it does not fall
Thank you |