Description

Title:Custom particles in mesher
Category:Workflow
Status:Considered
Priority:
Posted By:SteveDGreen ( Stephen Green )
Date Created:9 July 2017
Description:

Hi,

at the moment (as far as I know) the particles created by fluids etc are either the same basic shape, or as a mesh for fluids.

Would it be possible to have custom objects as particles, so you could have fragments of rock (for example) that's attached to an underlying fluid sim?

I thought Frost might be able to pick the Lucid object, or V-Ray instancer which would have been a workaround, but unfortunately not.

Thanks,

Steve

Follow Ups

Have you tried the PRT export? Frost should be able to pick that up.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Brilliant, thanks - hadn't used Lucid for a while and forgotten it was in there.

Cheers

Steve

One question though - is there any way to store data for motion blur?

I'm trying to use it with Redshift renderer, and Particle Flow + Frost keeps motion blur data, but Lucid + PRT + Frost does not?

Thanks,

Steve