Summary

Title:Baking results appear different
Category:Workflow
Status:Open
Posted By:Terry-Two-Toes ( terry wogan )
Date Created:29 June 2022

Problem

Description:

When i try to bake down all my modifiers to avoid flickering, the hair looks very different after and i don't know how to fix it.

You can see the difference in the images. correct/incorrect

I have also attached the stack before and after the bake. 

the results after seem to make the groom more patchy and ignores some frizz etc.

max 2022
ornatrix 7.2.9

Steps to Reproduce:
 

Attached Files:
Image 1Image 2
>baked.JPG (28512 bytes), >unbaked.JPG (33882 bytes),

Are you baking or collapsing? Please show me a screenshot of the modifier stack. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

I was using the bake modifiers function. I didnt realise there was a collapse option. What is the difference?

I attached 2 images of my modifier stack in my first post 

thanks!

I have realised that after baking the modifiers this change in groom happens when i hit render with vray.

It appears correctly in the view port at first, but then when i hit render in bucket or progressive, the hair completely changes position on the body and i have to reopen max to fix it. 

i'm hoping this is common and there is an easy answer. the fur on all my other models works after the bake modifiers and doesn't change. I can't tell what the difference is with this.

It works correctly if i don't bake the modifiers but it flickers which is why i need to do it.

 

Thanks

I was wondering if there is a way to simply cache fur as a snapshot, not an animation and have this follow the geo instead of the modifier stack screwing up?

Ha, now i find when i save my file under different names the groom screws up. i really need a fix for this

I missed this post in the bunch. I will reply anyway and I hope this helps someone else.

I was using the bake modifiers function. I didnt realise there was a collapse option. What is the difference?

Collapse will collapse many hair modifiers into a single BakedHair or BakedGuides modifier. All the changes made by the collapsed modifiers are not in this modifier. This is not reversible. 

Baking a modifier or a selection of modifiers will bake those changes inside an EditGuides modifier without collapsing the whole hair stack. This is a destructive action but is useful to bake procedural effects into Edit Guides. This can be useful to solve flickering problems with procedural modifiers like Surface Comb or Frizz. 

It works correctly if i don't bake the modifiers but it flickers which is why i need to do it.

If you are still working on this I can look into your scene and try to figure out the issue. This sounds like a bug though, is not common behavior. Is difficult to know without looking into your scene because your distribution mesh could be doing something that I'm not considering. If you can share it please send it to jeordanis.f(at) ephere .com, and add a link to this post. 

I was wondering if there is a way to simply cache fur as a snapshot, not an animation and have this follow the geo instead of the modifier stack screwing up?

I'm not sure what you mean by "snapshot", but maybe you are reffering to the collapse option. 

Ha, now i find when i save my file under different names the groom screws up. i really need a fix for this

This makes me think that for some reason your distribution mesh may be changing each time you save the scene. Maybe is being re-triangulated by a modifier. 

 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)