I missed this post in the bunch. I will reply anyway and I hope this helps someone else.
I was using the bake modifiers function. I didnt realise there was a collapse option. What is the difference?
Collapse will collapse many hair modifiers into a single BakedHair or BakedGuides modifier. All the changes made by the collapsed modifiers are not in this modifier. This is not reversible.
Baking a modifier or a selection of modifiers will bake those changes inside an EditGuides modifier without collapsing the whole hair stack. This is a destructive action but is useful to bake procedural effects into Edit Guides. This can be useful to solve flickering problems with procedural modifiers like Surface Comb or Frizz.
It works correctly if i don't bake the modifiers but it flickers which is why i need to do it.
If you are still working on this I can look into your scene and try to figure out the issue. This sounds like a bug though, is not common behavior. Is difficult to know without looking into your scene because your distribution mesh could be doing something that I'm not considering. If you can share it please send it to jeordanis.f(at) ephere .com, and add a link to this post.
I was wondering if there is a way to simply cache fur as a snapshot, not an animation and have this follow the geo instead of the modifier stack screwing up?
I'm not sure what you mean by "snapshot", but maybe you are reffering to the collapse option.
Ha, now i find when i save my file under different names the groom screws up. i really need a fix for this
This makes me think that for some reason your distribution mesh may be changing each time you save the scene. Maybe is being re-triangulated by a modifier.
Jeordanis Figuereo (Product Designer. EPHERE Inc.)