Summary

Title:3dsmax 2017 - Moov Physics not able to add external objects to simulation
Category:Crash/Critical
Status:Closed
Posted By:hkoskine ( Hannu Koskinen )
Date Created:12 April 2023

Problem

Description:

Adding External Objects: collision or force objects is impossible.

Steps to Reproduce:

Add Moov Physics modifier to any Hair Guide Modifier. Click add collisionMeshes, forceFields, AttachmentMeshes. Nothing happens.

Tested adding collision meshes works in 3dsmax 2021. Click add collisionMeshes and menu pops up.

Tested using latest 7.4.1.32079 build.

That's right.

Moov UI uses Qt, and the full set of Qt widgets is available for the first time in Max 2018. In Max 2017 some of the controls don't work (as the object picking lists, as you noticed), and in Max 2016 there's no UI at all.

But the modifier was still retained for compatibility when (possibly) backporting scenes from Max 2018+ to 2016/2017.

It is stil possible to make changes to the Moov modifier through Max scripting, with commands like:

$.modifiers[3].collisionMeshes = #( $GeoSphere002 )

 

This caveat is not mentioned in the documentation, we're going to improve the docs for Moov in 3dsMax and include it..

 

Ivan Kolev (Software Developer, EPHERE Inc.)

E-mail: ivan.kolev at ephere dot com

Discord: ikolev