Summary

Title:3ds max ornatirx root group issue
Category:Crash/Critical
Status:Open
Posted By:eodmddnjs ( daewon jeaong )
Date Created:11 December 2023

Problem

Description:

 

"Hello. I am a user of 3ds Max Ornatrix version 7.4. I am having a problem creating hair. I created a female hairstyle and made basic hair strands with Ornatrix, and so far, everything was fine. However, the problem arose when I created seven splines to form a bun hairstyle for women. When creating the bun hair, I used the Ornatrix stack: ox guides from shape - ox ground strands - ox guides - ox change width, and finally, ox mesh from strands to create a proxy mesh.

First, the base surface of ox ground strands is defined by seven splines, and I disabled root detached for rotation. I intended to make a more detailed bun hair by going into ox guides and selecting one of the seven to rotate. However, the rotation was not applied as expected. I tried various methods, and during the process, when I changed the base surface of ox ground strands from splines to female hair, it worked, although the position values were significantly different. However, there were times when it did not work, and I cannot understand the reason for this inconsistency.

I decided to give up on this method and attempted to create groups for the hair roots using ox rotate strands. However, when I tried to assign group numbers by clicking on one root and specifying a group number, all roots changed to the same color, contrary to the expected behavior where only the selected root should change.

Other hair sections, apart from the bun hair, were grouped and rotated without any issues. I noticed that the base surface for other hairs in ox ground strands is set to a female head, and I suspect that the difference in this setting might be causing the problem. If this is the case, I don't understand why there would be an error when the base surface is a spline. Please help me understand and find a solution. Thank you."

Steps to Reproduce:

Hi,

First, the base surface of ox ground strands is defined by seven splines, and I disabled root detached for rotation.

I'm not sure if I understand this part. "Root Detached' is just to detach the guides/hair roots from the polygon mesh if you have one selected. If you don't have one selected, it should remain checked/dettached.

I intended to make a more detailed bun hair by going into ox guides and selecting one of the seven to rotate.

Did you mean by going into Ox Edit Guides and rotating the strands with the rotate tool? If so, Edit Guides requieres a distribution mesh to perform many of its operations correctly. For this, in Ground Strands, make sure to set a distribution mesh and attach the roots to it as described in the documentation.

However, the rotation was not applied as expected. I tried various methods, and during the process, when I changed the base surface of ox ground strands from splines to female hair, it worked, although the position values were significantly different. However, there were times when it did not work, and I cannot understand the reason for this inconsistency.

The spline curves cannot be a distribution surface for the groom. It needs to be a polygon mesh as described above. Check the Ground Strands documentation and videos here to learn how to approach this and to avoid the changes in positions that you just described above.

I decided to give up on this method and attempted to create groups for the hair roots using ox rotate strands. However, when I tried to assign group numbers by clicking on one root and specifying a group number, all roots changed to the same color, contrary to the expected behavior where only the selected root should change.

I think this is the same issue as above. You have to ground the strands properly for Edit Guides to work as expected.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)