Title: | Clump modifier extremely slow/locking up after changing viewport hair count |
Category: | Crash/Critical |
Status: | Open |
Posted By: | themattclark ( MATTHEW CLARK ) |
Date Created: | 27 September 2024 |
Title: | Clump modifier extremely slow/locking up after changing viewport hair count |
Category: | Crash/Critical |
Status: | Open |
Posted By: | themattclark ( MATTHEW CLARK ) |
Date Created: | 27 September 2024 |
Description: | Hi, This seems to work, however, when I drop the viewport count down to something manageable and click on the clump modifier or any other other modifier higher in the stack, like frizz, things are terribly slow like the full hair count is still being displayed/computed. I have a stripped down file I'm willing to share privately. In this file I upped my viewport display to 100%, did my clumping, dropped the viewport display down to something manageable, added a frizz, tweaked some settings there, and now it just hangs at render time "transforming vertices" I'm in the middle of a production, so any help much appreciated.
This is in 3dsmax 2024, using the latest Ornatrix build.c
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Steps to Reproduce: | Can supply a file |