Title: | Moov Jiggle and weird gravity... Is this software still supported? |
Category: | Workflow |
Status: | Open |
Posted By: | DanS ( Daniel ) |
Date Created: | 15 January 2025 |
Title: | Moov Jiggle and weird gravity... Is this software still supported? |
Category: | Workflow |
Status: | Open |
Posted By: | DanS ( Daniel ) |
Date Created: | 15 January 2025 |
Description: | I've been trying to get the gravity and moov phyics to work for the past 3 days in the demo version. I'm on the latest build and the gravity is sidways by defautlt and the hair bounces unconrolllably. Ther seems to be no documentation for the latest Moov dynaics anywhere that I can see and I have no idea how to solve the problem.
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Steps to Reproduce: | Just open max. Make any object and apply moov and watch what it does. It's an unusable mess of crazy random bouncy movement. Ther are no forces applied. No collision applied. Just default settings. Where is the latest documentation on how to properly use Moov? |
24 January
#36808 | ||
Hi, DanS ( Daniel ) Charly here Nice to meet you Your first mistake is placing MoovPhysics above HairFromGuides. It should be placed below HairFromGuides but after Edit Guides to make the simulation run faster. I tested it on my end using the latest StandAlone version, and everything works fine. I created a simple ball animation and recorded a video for you. I’m also will attach a scene file for 3ds Max 2025 for your tests. One more thing, which I also demonstrated in the video: In the Time Configuration settings, you need to disable Realtime. This will make the simulation more accurate. I showed both scenarios in the video. Video - https://www.youtube.com/watch?v=Y5OGYKGT7Yw
TIMING: 0:00 - Showing the version of Ornatrix used, as the issue was tested on the latest stable version
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