| Title: | Distribuition Map problem |
| Category: | Crash/Critical |
| Status: | Closed |
| Posted By: | MiguelAngeloCBT ( MiguelAngelo ) |
| Date Created: | 10 March 2013 |
| Title: | Distribuition Map problem |
| Category: | Crash/Critical |
| Status: | Closed |
| Posted By: | MiguelAngeloCBT ( MiguelAngelo ) |
| Date Created: | 10 March 2013 |
| Description: | Hello!
Looks like I have a issue using distribution map in the lastests versions of Ornatrix. If you see in the picture, no matter if I use a normal texture or procedural map (any map on the slot), the fur go crasy in some areas (please see picture). I used an old version of ornatrix on this project (1.8 i guess) and all was perfectly fine. After some time, did the upgrade (I'm now with the latest version 2.2.30), and when I opened the project again, all the fur of this dude went crasy, with this bloop hairs keeping together.
Don't know If is an error of Ornatrix or if I did something wrong, but I start the hair solution from scratch, and all goes always wrong...
Any help? :) |
| Steps to Reproduce: | -Hair go crasy after applying a texture mask on the distributed map slot in the "hair from guides" modifier |