Summary

Title:Hair Render Pops on Small Objects
Category:Crash/Critical
Status:Open
Posted By:Danny ( Danny Young )
Date Created:22 April 2014

Problem

Description:

I'm working with some very small objects with hair on a render scale of the minimum .001 global radius.  The render hairs seem to move about the object on different frames.  I don't think it's a Remember issue because I get the same result on a local machine.  I've tried simplifying the object by creating basic hair on a sphere with no modifier and get the same result. 

I'm not 100% sure it's scale related but that's my guess.  I'm attaching a simple max file with an object, a camera, and a light.  If you render the two frames saved in the render setup you should see the same thing.

Max 2014 with Vray 3.05.05

Steps to Reproduce:

1. Create hair with a Guide Length of .02

2. Set Global Radius to .001

3. Render consecutive frames using Vray

 

Attached Files:
Image 1Image 2
>for_Ephere.max (1372926 bytes),
 
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