Title: | Ground Strands doesn't deform hair properly |
Category: | Crash/Critical |
Status: | Fixed |
Posted By: | davidholmedal ( David Holmedal ) |
Date Created: | 16 May 2014 |
Title: | Ground Strands doesn't deform hair properly |
Category: | Crash/Critical |
Status: | Fixed |
Posted By: | davidholmedal ( David Holmedal ) |
Date Created: | 16 May 2014 |
Description: | After alot of testing I can't get the ground strands modifier to behave as expected. The problem arises when the geometry deforms, the hairs follow but do not rotate properly with the mesh.
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Steps to Reproduce: | Using ornatrix 2.5.8.0
Open attached scene or:
1. create a plane (Plane001) with a skinmodifer and two bones. 2. copy the plane (Plane002) and add "Oxguides from surface", "ox_surface_comb", "Ox_symmetry" and then "Ox_ground_strands" 3. turn off skin in Plane002. (Ground strands modifier should drive the motion. Or you cold use "ox_guides_fromShape" = no underlying basemesh) 4. surface comb the hairs along the surface so their direction is clearly visible 5. Ground the strands to the original plane 6. animate one bone rotating and observe that the strands follow position but not direction
Possible causes Run: m = $.modifiers[#ox_ground_strands] m.rootmatrix ...And observe that rootmatrix list is empty. After checking with an older project that works, this list is not empty. Is this a hint at the underlying problem?
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Attached Files: Ornatrix_groundStrands_Problem_v001.PNG (135412 bytes), Ornatrix_groundStrands_Problem_v002.PNG (133804 bytes), Ox_TestProblem_v003.max (1126400 bytes), |