Summary

Title:Guides in Viewport Only Display As White.
Category:Crash/Critical
Status:Open
Posted By:bhobbs ( Brendan Hobbs )
Date Created:1 June 2014

Problem

Description:

Hi

I am currently using Ornatrix V2.5.7 and have found I cannot see any selection or weight coloration on the Edit Guides in the viewport.  There is the odd ocassion I seem to manage to see selection or Weight coloration but nearly 90% of the time the Guides remain completely White making it extremely hard to see what I am doing in regards to selection of Guides and Painting Weights for Groups. 

Please advise if I am doing something wrong, or if it is a fault that needs addressing. 

 

thanks

 

Brendan Hobbs

 

Steps to Reproduce:

There are no Steps to reproduce as it randomly happens almost all the time once guides are visible in the viewport. I have checked an older version on my friends workstation and it does not replicate this fault.

 

Incase it is Graphics Card related, I am currently using an Nvidia Quadro K4000. 

 

Thanks for the report, Brendan. Are you sure that "Show end result" is off in the modifier stack? Can you please tell me which graphics driver you use (OpenGL/DirectX/Nitrous) and also which Max version you are using?

Marsel Khadiyev (Software Developer, EPHERE Inc.)

I will check if Show End Result is off in the stack tonight and let you know. 

The Graphics Driver I am using is Nitrous (DirectX 11), which is the recommended driver for 3DS Max 2015.  If Show End Result is turned off and the issue remains could it be a driver related issue?

I am currently using 3DS Max 2015 with Ornatrix v2.5.7.0

 

 

 

I have just check to see if Show End Result on the Modifier Stack was causing the issue.  But after toggling it both on and off a few times the results of the Guides remaining white are the same.  It appears the 'Show End Result' toggle is not the cause of the issue. 

Could it be another option in 3DS Max or a GPU driver issue?

I have just ried to install the latest driver for my Nvidia K4000 GPU incase it was the driver.  However still no luck.  The issue happens as follows:

 

I select the Paintbrush Brush Tool in OX Edit Guides, select the colour of Gray, White or Black to assign the chosen wieight and then as I drag the paint Brush over the Guides I can mainly see White Guides only as if they are selected.  There is no weight shading visible only to odd flicker of the gradient shading of weights I have painted for a split second now and agian.  but pretty much all the time, all I can see as I paint the weights is Completely white guides, even if I have painted Black or gray weights on the guides.

 

Could it be DirectX version related.  I am using Nitrous on DirectX 11 at present.  I have check the same scenario on my friends 3DS Max 2012 with Ornatrix and cannot replicate it.  I know this version of 3DS Max 2012 is assigned to run on DirectX 9.  As I drag the Paint Brush over guides to paint weights  in this version I can see the weights as I paint?

 

Please help, If I cannot see weight information as I paint it renders a large part of what makes Ornatrix great pretty much redundant. 

Have you tried using the new V3 beta builds (just in case)?

I am trying to reproduce this here in Max 2015 with Nitrous and it all seems to be working fine. Can you take a screenshot of the white hairs, perhaps I can spot something?

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hi

I have installed the latest V3 beta build and it has fixed the error in regards to only displaying white Guides in the viewport.  However I have noticed the Channel I have created and assigned varying weights to, does not make any difference to the Hair from Guides modifier.  Yet it does affect the Strand modifiers as  it should.  I have noticed as seen in the screenshots.  The default hair strands provided by Hair from Guides in Ornatrix V3 Beta are 2 sided billboards.  where as the hair strands visible in the viewport for the Frizz modifier (with Hair from Guides disabled) are as the original Hair Strand Spline like lines. 

Is it worth me trying the V2.5.8.0 install to see if this will fix my problem? 

I have now installed Ornatrix V2.5.8.0 and so far it has fixed my problem with only White Guides being visible in the viewport.  Many thanks for your help.  Will keep you posted if the issue comes back.  It seems the issue was only happening with Ornatrix V2.5.7.0

It is good to hear there is a solution. Please let me know if you're able to reproduce this in newer builds and on different computers.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

I have also tried V3.0.1.6 and this build is also OK with seeing weights being painted in the viewport.  However I did have a weird scenario in this version where the hair strands produced by Ox Hair from Guides are displayed only as Ribbons (2 sided billboards) not hair strands (like Splines) as on other versions. However should I select one of the Ox Strand modifiers above the Hair from Guides modifier the hair strands go back to being displayed in the viewport as Spline like Guides. 

This is also the case when assigning Channels to Modifier parameters.  I found there was no affect of Painted Wieghts on the Channels assigned to a Parameter if viewing the Ox Hair from Guides modifier in the viewport but as soon as I select an Ox Strand Modifier the affect of the Channel assigned to the Parameter is suddenly visible in the viewport.  A bit of a weird issue.

 

This is why I went back to installing Ornatrix V2.5.8.0 as the version I will be using for now.

The viewport meshed hair preview is actually a new feature of V3. It allows previewing hair width and texturing. However, if you like the older spline display you can turn off the mesh display by typing "OrnaAbout()" in MXS listener to bring up the about box and unchecking the option there.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

I found the appearance of the Mesh Hair to be quite usueful in certain scenarios.  But why does it adjust back to Spline like Hair Strands when I select another modifier in the stack?  Also am I able to adjust the size and profile of the Mesh Hair? 

Guides are still viewed using polygon lines (not mesh). So you are most likely seeing guides in those scenarios, not dense hair. You can adjust the thickness using Ox Render Settings modifier.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Thanks for the reply.  All makes sense now.  When is it looking like V3 will be released.  You said on a previous thread near end of the year. is this Q3 or Q4?

No problem. Probably will be Q4, there is still a lot of ground to cover.

Marsel Khadiyev (Software Developer, EPHERE Inc.)