Title: | Distributed rendering of hair on Backburner causing huge artifacts |
Category: | Crash/Critical |
Status: | Open |
Posted By: | figmentproductions ( Ollie Simmonds ) |
Date Created: | 17 July 2014 |
Title: | Distributed rendering of hair on Backburner causing huge artifacts |
Category: | Crash/Critical |
Status: | Open |
Posted By: | figmentproductions ( Ollie Simmonds ) |
Date Created: | 17 July 2014 |
Description: | Rendering ornatrix hair causing huge artifacts while rendering on Backburner. Fur renders normally when: - Rendering on local machine as a sequence or a still image - Rendering on backburner as a single frame - Rendering on backburner as a multiframe render but started half way through Fur doesn't behave properly when rendering as a sequence on backburner from the beginning. The results of the hair causing artifacts are shown in the images, a working result is also attached. Do you have any idea how to fix this? I have remade the hair several times and changed the animation of the mesh but get the same problems. |
Steps to Reproduce: | Newest version (not beta) of Ornatrix, 3ds max 2014 and vray 3.0 The hair is on a PointCached mesh which was previously skinned and used morph targets. Modifier stack is as follows: VRayOratrixMod Ox Render Settings Ox Strand Clustering (Group controlled clustering) Ox Hair Clustering (Map to control clustering) Ox Strand Frizz Ox Strand Detail Ox Strand Length (map controls length) Ox Hair from Guides Ox Edit Guides (I have created a group with certain guides selected to control clustering) Ox Strand Frizz Ox Hair from Guides (To create more Guides from existing Guides) Ox Edit Guides Ox Guides from Surface |