Title: | Fur renders different on different render nodes |
Category: | Crash/Critical |
Status: | Open |
Posted By: | mhaysom ( Matthew Haysom ) |
Date Created: | 16 October 2014 |
Title: | Fur renders different on different render nodes |
Category: | Crash/Critical |
Status: | Open |
Posted By: | mhaysom ( Matthew Haysom ) |
Date Created: | 16 October 2014 |
Description: | Hello, I've got a character with quite dense fur (overall about 2.5 m fur instances), and a lot of hair clustering (number of clusters in several thousands). I use backburner network rendering to render my animation, and the results I'm getting from different rendernodes come out different. I have the feeling that hair clustering updates differently for each machine, but not sure. Here are the two consecutive frames from different nodes to illustrate the issue: [url=http://postimg.org/image/3rk26zlar/][img]http://s29.postimg.org/3rk26zlar/shot2_hires01_bear_RGB_color_0001.jpg[/img][/url] [url=http://postimg.org/image/qrqpjbj4j/][img]http://s29.postimg.org/qrqpjbj4j/shot2_hires01_bear_RGB_color_0002.jpg[/img][/url] As you can see, the clustering appears very different. I'm using ornatrix V2, 3dsmax 2014, Vray 2.4. How to fix that? Thanks in advance, Dmitry. |
Steps to Reproduce: | |
22 October 2014
#5514 | ||
Hi again, I've tried the "remember" option on all the guides from surface and hair from guides modifiers. It didn't help! The fur still glitches!!! |