Summary

Title:MAXScript Error: Add OX Frizz Modifier
Category:User Interface
Status:Open
Posted By:shawnolson ( Shawn Olson )
Date Created:20 March 2015

Problem

Description:

Sorry I didn't post when fresh in my head. I usually try to share when a bug happens but got  this a week or two back and was too busy when it happened to post. Can't even specifically recall what I was doing (probably randomly testing) and came across a MXS error and pasted to a file. This is what I wrote in my file (which I remembered while uncluttering my desktop):

 

Had OX Frizz Modifier selected and pressed Add Ground Strand Modifier

-- Error occurred in i loop; filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\startup\OrnatrixUtils.ms; position: 5399; line: 202
--  Frame:
--   currentObject: Ox_Strand_Frizz:Ox Strand Frizz
--   modifierIndex: 2
--   i: 1
--   isSelectedObjectGuides: false
--   objectSuperClass: GeometryClass
--   isSelectedObjectHair: true
--   selectedObject: $FacialStudio002
--   allowApplication: true
--   called in AddModifierToSelection(); filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\startup\OrnatrixUtils.ms; position: 5529; line: 209
--  Frame:
--   allowGuides: true
--   modifierInstance: Ox_Ground_Strands:Ox Ground Strands
--   rendererClassId: Default_Scanline_Renderer
--   success: false
--   allowHair: true
--   called in anonymous codeblock; filename: C:\Program Files\Autodesk\3ds Max 2015\scripts\startup\OrnatrixUtils.ms; position: 10301; line: 369
--  Frame:
>> MAXScript MacroScript Error Exception:
-- Runtime error: Modifier is not appropriate: Ox_Ground_Strands:Ox Ground Strands <<

Steps to Reproduce:

According to my notes: Had OX Frizz Modifier selected and pressed Add Ground Strand Modifier

Thank you Shawn, fixed in the next build.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hi,

So I have been trying out Ornatrix on my friend's pc (I am coming from Xgen btw). 
The problem I am facing right now is the un-even distrubution of the strands. I made a trace of cv curves on a live surface and then attached the roots to the scalp and generated hair but this is what I am getting.

^^ This is the result after setting the render count to 50000. (viewport is also set to 1).^^

 

^^ This is my guide setup.^^

I do think this has to do with the hair distribution types but after going around and testing out each option the results are pretty much the same. 

Furthermore the Scalp has a distribution/density mask applied and also that it has correct UVs. 

 

Kindly look into this and advise as soon as you can. So far I am enjoying Ornatrix as this works fine for AMD architecture unlike Xgen, 

Regards,

 

Hi, It looks like you forgot to upload the images. 

Is your issue related to this post? If that is not the case, feel free to create a new thread to discuss the issue that you are experiencing. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)