Summary

Title:Problem with mooving boddy
Category:Workflow
Status:Open
Posted By:sebastienlevieux ( Sébastien Levieux )
Date Created:23 October 2015

Problem

Description:

I created ornatrix hair on piece of geometry, this piece of polygones are rigged with skin wrap on the head of the character. When i open the file, the position of ornatrix hair has changing! I don't know why it is only on one piece of polygones, the other are well. The character is animated with Biped

Con you help me? It is the good process?

 

Sebastien

 

 

Steps to Reproduce:

Hello,

I have seen this happen in a couple of cases.

1. The mesh does not have a proper Xfrom. Please try to reset Xfrom and reskinwrap the mesh then add the hair too it.

2. Skinwrap is getting initialized at some strange frame. Make sure skinwrap is being initialized at frame 0. You will need to reskinwrap and apply the hair to the mesh again

3. One big issue I see in your screan shot is the instanced turbosmooth at the bottom of the stack. When you open max Turbosmooth can "rearange" the polygons in some cases. This will invalidate your hair. Its never a good idea to have TS below your hair in the stack. 

I hope that helps!

Thanks

Michael

Thanks for your help, i tried to animate with Cloth modifier, but it doesn't work or the scene crached... can you help me?