Title: | Viewport hair normals facing the wrong way? |
Category: | Other |
Status: | Open |
Posted By: | baothebuff ( ) |
Date Created: | 25 October 2015 |
Title: | Viewport hair normals facing the wrong way? |
Category: | Other |
Status: | Open |
Posted By: | baothebuff ( ) |
Date Created: | 25 October 2015 |
Description: | The polygon viewport hair display normals seems to be facing the wrong way. When I crank up the max viewport hair facing camera to 10000, all my viewport hairs disappear when backfacing is checked off. When it's checked on, lighting looks wrong. I just use a sphere with hair as a test and comb the hairs down.
Thanks, Tom |
Steps to Reproduce: |