| Title: | Viewport hair normals facing the wrong way? |
| Category: | Other |
| Status: | Open |
| Posted By: | baothebuff ( ) |
| Date Created: | 25 October 2015 |
| Title: | Viewport hair normals facing the wrong way? |
| Category: | Other |
| Status: | Open |
| Posted By: | baothebuff ( ) |
| Date Created: | 25 October 2015 |
| Description: | The polygon viewport hair display normals seems to be facing the wrong way. When I crank up the max viewport hair facing camera to 10000, all my viewport hairs disappear when backfacing is checked off. When it's checked on, lighting looks wrong. I just use a sphere with hair as a test and comb the hairs down.
Thanks, Tom |
| Steps to Reproduce: |
| 25 October 2015
#6908 | ||
| 26 October 2015
#6918 | ||
| 31 October 2015
#6964 | ||
| 2 November 2015
#6967 | ||
| 2 November 2015
#6970 | ||
Marsel Khadiyev (Software Developer, EPHERE Inc.) | ||