| Hi Gregory, I just tried and it seems to be working fine here as you can see in this gif. Can you please reproduce this in a simple scene with a sphere and share it here? Attached Files:Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| it seems to be my emitter mesh that is messing with the modifiers. I had to extract the poly and reinject them as baseobject to have it work. |
| Can you show me a screen capture of your hair stack? Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| I keep having bugs, or misunderstandings. Seems like the geometry gets broken and the channels aren't read properly after some editing with vertexColor. For checking I started over for the nth time, and just adding a length modifier that should scale the guides by a factor of 3 is making them smaller... I simply don't get it. |
| ok, it is because it is assigning a channel that doesn't exist anymore... annoying. when you start over, the modifiers aren't reseted. |
| now I spoted the problem, if the vertex color is pure white, the guide get scaled with a step, probably between 254 and 255. like twice as big. it is ok if if I only have greys. |
| actually, no. it is still jumping like there is a remap when reading the channel. Very annoying. |
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| I just spot the error in the lisener: hair bounding box is too big... ??? |
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| I feel like I will have to plant the feather one by one, as longer ones need more space between them than short ones. with UV layout it doesn't make a continuous filling, it is impossible to have them placed properly. |
| And mapping bending is also not very convienient, same problem to have continuosity. |
| also this problem. |
| Hi Gregory, You are right, the modifiers settings are not resseted when you created a new one. In the case of the lenght channel you have to go into the channel and press the Unassign button. I just spot the error in the lisener: hair bounding box is too big... This error probably have to do with the scene scale. I will take a look into it. Thanks for the scene.
Jeordanis Figuereo (Product Designer. EPHERE Inc.) |