Title: | hairs change to different guides on animated mesh |
Category: | Crash/Critical |
Status: | Open |
Posted By: | mviola ( Meg viola ) |
Date Created: | 13 March 2017 |
Title: | hairs change to different guides on animated mesh |
Category: | Crash/Critical |
Status: | Open |
Posted By: | mviola ( Meg viola ) |
Date Created: | 13 March 2017 |
Description: | Hello! Me again, here with my furry monster. There is an issue a lot of people in my class seem to be having where when a character is animated, if geo compresses, the hairs switch to whichever guide gets closest to them, thus resulting in unattractive random flickering on the character. (of you look at the Left cheek of this character) We have "remeber root positions" turned on and distribution type is at UV (the only one that seems to be working for us)
|
Steps to Reproduce: | take a referenced character with animation, and with groomed hair or fur and render it. |