| Hi Nildo, I haven't been able to reproduce this on my test scene. Can you please share your scene with me or try to reproduce this in a simpler scene? You can sent it to: Jeordanis.f@ephere.com Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| thanks Jeordanis..email sent with file in question..u see some errors due to octane (if u dont have it installed that is)..the file is in max17 |
| Thank you, I'll take a look and get back to you shortly. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Nildo, the scene have a different hair stack than the one showed in hairbad.jpg. In the scene provided this is a user error: You are using HairFromMeshStrips, this type of hair does not requiere a scalp mesh (an emiter) but HairFromGuides DOES requiere a scalp mesh when you are using a topology dependant distribution type, the hair will be extracted or emited from the mesh scalp and interpolated between the guides created in GuidesFromGuideMesh. To fix this you can change the distribution type to Guides As Hair as shown in the image below: OR you can extract part of the head to use as a scalp mesh/distribution surface/emiter, add an Ox GroundStrands modifier on top of GuidesFromGuideMesh and ground the guides to the scalp mesh. This way you can use any distribution type in HairFromGuides and you'll be able to interpolate hair between guides. I hope this makes any sense, please let me know. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Thanks alot for that..it was different because the prev file i deleted and i tried to recreate. I know about the "solution" of guides as hair..but that poses the problem of having only a few hairs dependant on the guides..and the fewer guides the faster it will be to simulation with cloth, at least thats how i understand it (still a newbie on ornatrix). I tried the other solution...the ground strands one...I used the object scalp in the scene as emitter but it has the same result..hair stays all the way up and not attached to the scalp...I must be doing something wrong.. |
| Make sure to reset the xform of the extracted scalp mesh before you ground the strands. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| yeah its XFORMED...still having issues..one question..when i add ox guides from guidemesh, should I set the scalp as well here as the base mesh? on both test (with and without) nothing works...if i dont add anything and add ground strands on top of guidesFromGuideMesh, I Put the scalp object as Bse surface in this modifier (the ground strands mod), i leave all settings as is (roots detached is ON), I add Hair from Guides, i choose random distribution..nothing happes...i dont get interpolation, just the guides, i try to increase hair count nothing happens... |
| This is strange. Ok, I'll have a closer look and get back to you soon. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| still trying...there's gotta be a bug on this workflow somehow...i was just testing out the video "Ornatrix 101 - Guides from splines" on youtube..and Im pretty sure Im following every step michael is showing...down to the alignment and xforming etc..the hair gets interpolated ONLY when "roots detached" from Ground strands mod is off..and even then it does not seem to interpolate correctly... in the attached image the hair should be interpolating between the green lines..but it seems to be doing a bit more than that |
| Hi Again, First, I apologize for uploading the image of your work without your permission, I miss it for a moment. In this case, you are converting the hair to guides and then using OxHairFromShape, right? I think in this case you just have to turn OFF "roots detached" and play with Interpolation Space and Interpolation Guide Count: Try Affine Interpolation and Interpolate Between Two Guides respectively, this two settings usually works great for this workflow. I havent tried in your scene but I'll do soon and get back to you. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| OUF!! Finally worked.. I tried a different workflow this time! 1.Created the splines 2.Used the Guides from Shape OBJECT and picked Splines from 1.(Ox Create panel) 3.Applied Ground Strands and picked the Scalp and turned OFF "Roots Detached" 4.Added Ox Mesh From Strands "Ticked Export Guide Mesh Data" 5.Simmed Hair with Cloth 6.Added GuidesfromGuideMesh and picked Base Surface "Scalp mesh Object" 7.Added Hair from Guides and all else worked! Damn I was struggling yesterday for more than 4 hours over this...and the above workflow was easy and fast...that said I still think (although newbie talking :)) there is a bug somewhere as Im pretty sure the previous workflow SHOULD have worked!:). |