Summary

Title:No Channel manager
Category:User Interface
Status:Closed
Posted By:Altanar ( Can Becerikli Garrido )
Date Created:6 June 2018

Problem

Description:

 

 

There si a problem, i have the channel value option, but its not displaying the short cut numbers. Also There is no Channel manager option. Its Ornatrix version 5

Steps to Reproduce:
 

Attached Files:
Image 1

Hello Altanar,

I'm not sure if I understand the issue. In your screenshot I can see the Guide Channels section where you can Add, Remove and assign values to guide channels. If you mean the section with an array of numbers to click and assign groups that was only available on version 4, and for Strand Groups only (Not to be confused with Guide Channels). This was removed on V5 for a better approach: In Group ID you just enter a number and click Assign.

Let me know if that helps you.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Ok, that was the problem. Its ok right now. Thanls. I have another question, I cant find any tutorials to create hair with ornatrix for game ready charactrers for 3dsmax. Do you know any tutorial that can help me with that? 

This is a tutorial about creating hair from polygon planes and baking it as textures back into hair cards:

https://www.youtube.com/watch?v=1answy5ybCU

 

This one is for Maya but is about creating hair cards using Ornatrix. Is the same process in Max:

https://www.youtube.com/watch?v=XA8xDo5Cj8U

 

And this one is about exporting some other texture maps for hair shading:

https://www.youtube.com/watch?v=j1ACL6x3TO4

 

I hope that helps you.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

The last link that you sended me about the hair shading. The result is really good in maya at marmoset. There is one REALLY important question. I have max, for me everything is working except the part from ramps and directional maps that you did editing the normals adding ramps to put them at anisotropy level at marmoset. In max is compleeteley different. Me and other persons that buyed this plugin didnt know how to do it  and its a must to know how to do it in max. You said that is exactly the same but its not. At least I dont know how to do it and I need it to finish my projects. Cna you please solve this with you experience? Its really important.

Only the part where you explaining and experimenting to have a directional map for each strand, but in this case for 3dsmax in material editor, please.

Thanks