|    CHEAP HAIR SHADER            [ Hair rendered using a cheap shader ]   Cheap hair shader uses a basic Blinn model to quickly                   simulate light scattering by hair strands. One of the optimizations                   includes the fact that this (or any other Ornatrix) shader doesn't                   process surface normals, but rather hair tangents to produce its                   shading result. This saves time and allows for numerical simplicity.      Parameters:   Parameters are much the same as any other 3dsmax                   shader:   Specular power - Controls the 'sharpness'                   of specular reflections   Specular level - Controls how much specular                   reflection is introduced (actually this is a multiplier for the                   specular reflection).       |