| GUIDES OBJECT 
 In most cases guides                   from surface modifier can be used to generate Ornatrix                   guides. However sometimes it is simpler to create a separate object                   that directly exports guides, without having to be sandwiched                   in the pipeline as a modifier. Also there is an issue of randomly                   generated hair flickering when underlying mesh deforms: 
 When to use guide object                   over modifier ? * Base object can cache at multiple frames Ornatrix generates roots either through computing                   UV area of each face, or using its world area. When using the                   UV area there will be no deforming mesh issues. However when you                   use world area and your mesh is deforming, the areas of each triangle                   changes through time. Dense hair is cached before render begins                   and if you are rendering the whole time range in one go, there                   will be no problems. If you are rendering in separate pieces,                   hair will be cached multiple times -once per every render. If                   the face areas change during that interval you will get flickering                   once you compose these pieces together. If you use guide object instead of modifier, you                   have an option to distribute guides and dense hair on distribution                   surface only at a specific frame. This implies that the world                   face areas will stay constant and thus hair will always be generated                   the same way. * Base object has interface to OrnaGuides Because guides object is derived from core Ornatrix                   guide class, it provides a maxscript OrnaGuides interface which can be used to tweak cached guides with external                   scripts. 
 Parameters: Most parameters are identical to guides                   from surface modifier. Convert time - Reference time when guide                   should cache the underlying surface (read more above). 
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