BAKED HAIR This object does exactly the same task for hair as baked guides do for guides. It contains two hair representations- sparse and dense. Sparse hair is what you see in the viewport. Dense hair is what will get rendered out. You can see the total number of strands in each representation in the edit panel of this object. Using baked hair is usually not very practical because you no longer control this object with guides. However, if you are exporting hair for a game this can be very useful. Inherited MXS Access: Interface: OrnaDenseHair Functions: .GetHair() "Retreives OrnaHair interface to the raw hair data. (Example: myHair = myObj.GetHair(); myHair.SetNumRoots(50);)" Parameters: Parameters of this component are identical to those found in baked guides. Please refer to that documentation for reference. |