Moov Physics with Multiple Hair Caps

 
 
 
Posted by:tconnors
Data created:10 February 2019

There a way to have the moov physics control multiple hair caps? I was thinking what would be the best way to use moov physics if you have a custum groom that uses multiple haircaps? For example I have three hair caps for the center, sides and the back of the head and need to be simmed with one moov physics so they all interact with each other. I have use guide groups to make three areas under one hair cap but wasn't sure if there was a easier way like having three hair caps.  

Right now there is no way to make different Moov Physics modifiers interact with each other (Unless you convert them to mesh using MeshFromStrands and select two of them as collision objects, but I'm not sure if the results will be desirable), but we are looking into this for the future.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)