3ds max and Houdini workflow

 
 
 
Posted by:mariopece
Data created:3 April 2019

Hi everyone

I did the grooming in 3ds max, and I would like to simulate in Houdini. So I exported an alembic file, imported in Houdini, and exported a alembic from houdini.

The problem is the 3ds max is not NURBS Animated alembic supported. How can I use these dynamics animations in max and still keep the ornatrix grooming that I did in 3dsmax?

I tryied strand animation modifier but didn't work.

Thank you

Hello,

You want to import the animated curves into an existing groom?

The ourkflow we established is:

Create a new hair object on your character,

Collapse the whole modifier stack, a BakedHair modifier will be created,

In BakedHair you can load an alembic file with animated curves from any software.

Now that you have animated curves, you can use them to generate hair, or even copy the whole hair stack from your finished groom to the animated curves.

If you are exporting the full groom from Houdini and you don't need hair interpolation then you don't need to generate hair, BakedHair modifier will generate it for you.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Jeordanis,

Sorry, I just forgot to reply here, but I found the problem. When I send the guides from houdini to max in alembic, the the geometry's hierarchy is quite different. The guides goes with a parent, where don't should have. So I imported it on maya, removed the parent, and exported again to alembic.

And I used ox strand animation to import the alembic.

Thank you

Thanks for the update.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)