Converting from Max to Maya

 
 
 
Posted by:Grafisk.design@nrk.no
Data created:9 April 2019

Hi,

 

I have a chimp in 3ds Max that is set up with Ornatrix for Max v6 and I want to bring it into Ornatrix for Maya (v2.3.4.x) with the exact same hair setup. 

What is the workflow for such a transfer and how do I export from Max?

Hello,

In this case the best option is exporting the hair object as Ornatrix Alembic, back to Maya, create a hair object in your character from the basic preset and collapse the whole hair stack. This creates a BakedHair operator, there you can load the Ornatrix Alembic file exported from Max.

There is no way to transfer the hair from ona application to another and preserve the hair stack structure, settings, etc.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)