The only thing that helped to settle the Ox oscillator was to lower the time scale. If i keep this value on 1 and scrubb the timeline - the OXOscillator curls up the hair and makes it disapear.
OxResolve collisions wont work for us too - in the viewport it looks fine on every frame.If you render it local on this machine it starts to jump arround and create crazy cluster like structures