Strands rotate with deforming mesh

 
 
 
Posted by:FlyvisionMedia
Data created:23 August 2019

Hi there,

I'm trying to orient my strands correctly using the "Rotate Strands" function in the "Edit Guides" modifier. When I do so, the strands start rotating again if the mesh is deforming.

I'm having a basemesh to grow hair from, which is then references into another scene and attached to the main render mesh using a skinwrap.

How can I make the strands stay in their orientation?

 

Thank you

Marco