Hi there,
I'm trying to orient my strands correctly using the "Rotate Strands" function in the "Edit Guides" modifier. When I do so, the strands start rotating again if the mesh is deforming.
I'm having a basemesh to grow hair from, which is then references into another scene and attached to the main render mesh using a skinwrap.
How can I make the strands stay in their orientation?
Thank you
Marco