Posted by: | FlyvisionMedia | |
Data created: | 5 September 2019 |
Hi there, I'm having problems rendering my strands. I've created a setup with several propagations on a mesh, which is skin wrapped to the main render mesh of a character which is an alembic cache. In the viewport everything looks fine, the strands move with the object. When I'm rendering a single frame, the strands are also in the right position and move along with the mesh. If I'm rendering a sequence though, the strands just stay in place, while the rest of the character moves. Can anyone help me? I've also attached a screenshot of the stack. Thank you :) | |
5 September 2019
#26063 | |
Hey again. After trying different things I found that this might be a bug. Is there anything we can do to fix this? Thank you :) | |
6 September 2019
#26070 | |
6 September 2019
#26073 | |
Hello Jeordanis, thank you for taking care of this :) I've uplodaded you the needed files. The main scene is "s050_ME_v001" the alembic cache is referenced in that scene. The hair setup is in the "Hildegard_Hair" scene. My goal was to XRef the Hair into all shots. If you need anything else let me know. Here is my version setup: Thank you! Attached Files: Hildegard_Hair_ME_v003.max (593920 bytes), s050_CACHE.abc (24093773 bytes), s050_ME_v001.max (826870 bytes), | |
10 September 2019
#26115 | |
11 September 2019
#26125 | |
11 September 2019
#26133 | |
Hi Jeordanis, I've uploaded you the files and sent them via mail. Thank you :) | |
25 September 2019
#26192 | |
I wanted to share our solution to this issue, in case someone has to fix this as well. The problem somehow comes from setting the scalp mesh to "not renderable" in the object properties. Setting it to Renderable but deactivating all the other options, so it is rendering but invisible it seems to work stable. Another thing we found out is, that the skin wrap works best on vertex mode. I don't think this is for all cases, but working on top of alembic it seems to be the best as option to work with.
Hop this helps someone :)
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