Is it possible to use imported Fibermesh curves as guides to control hair from a surface scalp? Not hair from the curves themselves, but generated from the actual scalp mesh and controlled by the curves. I'm trying to fill in the area around the roots of individual hairs and modifiers like multiply only seem to do so much.
https://ibb.co/wMWTTTk
https://ibb.co/kQ6n7sr