Hello,
I have a character with multy UDIM, the scene is in Max 2021 and rendered in Vray next 3.2.
I would like to add a painted map (as density and Length) for building a Beard, the painting goes over 2 UDIM, unfortunatly I'm not able to make 3DSMax read the different Udim (only one was readed.
I tried different solution, Vray multysubtexture, Multy tile and OSL bitmap Lookup, I named the texture with the UDIM suffix (texture name.UDIM NUMBER.format), but seams that not works.
I looked at the tutorial for Maia (https://ephere.com/plugins/autodesk/maya/ornatrix/docs/1/Hair_Texturing.html) but I haven't found something for Max.
Can you help me?
Thanks in advice
Andrea Bertaccini