Hi,
I've just upgraded to v7 and loaded in a v6 file, the surface comb doesn't seem to be working as it did in v6 - and when I try creating a new object the sinks work, but not much else.
Is there a new way of doing surface combs, or is it a bug?
Thanks |
| Hello, The problem only happens when you are working on a scene created on V6? If so, please send me a simplified version of the scene to jeordanis. f (at) ephere. com. The scene will be used for testing and debugging but will be kept confidential. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi,
no, it does it on a fresh scene too.
Here's a sphere with quick hair applied, and then a surface comb added. V6 works, but V7 doesn't change the hair.
Thanks,
Steve
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| Hi Jordan, did you get the e-mail OK, any idea on this?
Thanks,
Steve |
| Hi Steve, Can you try again with the latest nightly build? I believe this was fixed already. I just tried here and it works: Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Hi,
no it's exactly the same - I noticed on your gif it doesn't do it either - if you don't add sinks it stays straight, where in v6 on mine if you didn't add sinks the default was it combed to the surface.
Even if I do add sinks the min/max bend doesn't seem to do anything. In fact a lot of the settings don't seem to change much, e.g. Chaos (unless I'm missing something)
Thanks,
Steve |
| Oh I understand now. Surface Comb modifier have a new algorithm to deform the strands. By default is set to the new algorithm, which behaves as I showed you in the gif above. You ca switch between the old and new algorithm in the Surface Comb Settings > Algorithm section, like in the following image: You are right about the parameters not working. We will look into that with high priority. Thanks! Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| |
| Parameters fixed. You can try the latest nigthly build. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |
| Thanks, that works - with the old files too.
Cheers!
Steve |
| Hi,
I think the latest stable build has broken it again.
Cheers
Steve |