Hi,
There are two ways to convert xGen hair to Ornatrix:
- Converting the xGen object to spline curves as you said, then using Hair from Curves in Ornatrix, finally ground the generated guides to the character.
https://ephere.com/plugins/autodesk/maya/ornatrix/docs/3/Hair_from_NURBS_Curves.html
2. Exporting either the whole xGen groom or sparse (To use with interpolation) strands to Alembic and then importing them into Ornatrix. They also need to be grounded to the character if you need the UVs of the mesh.
https://ephere.com/plugins/autodesk/maya/ornatrix/docs/3/Importing_Alembic_hair.html
That being said, what is not working for you?
Jeordanis Figuereo (Product Designer. EPHERE Inc.)