We've been working on creating hair to work with the new hair simulation inside UE4 and it's been great to work with but we've been struggling with braids. It seems that there is a defined tutorial process for Maya including files with breakdowns but the equivalent for 3DS Max doesn't exist.
We've tried replicating the Maya tutorial inside Max but it doesn't seem to be that simple. ox Mesh From Strands seems to not work the same when trying to add a Braid Guide along a Hair Guide, sometimes just giving an error and not working at all. Trying to form a Braid inside ox Edit Guides doesn't work either, adjusting any of the sliders just seems to scale the mesh in odd ways.
A solution we've ended up with is to have 3 Hair Guides running parallel with an ox Clump modifier and loading the Braid Guide through that, but even that is temperamental and often doesn't replicate the Braid Guide 1:1 (i.e making 2 hair clumps to form a twist, rather than 3 to form a braid). After this we're using ox Strand Multiplier and then an Edit Guides to manually form it back into place. Is this an appropriate solution or could you point us to documentation for the correct one? Thanks!