Ornatrix 3DS Max Y-Direction and scaling issues when grounding strands

 
 
 
Posted by:bstonearch
Data created:28 June 2021

Hey all, I'm running into a strange issue when I try to ground my spline generated hair strands with my base mesh. My model has 3ds Max hair/fur (wsm) modifier applied to it. I'll outline my workflow below. You can also watch the video to see what the problem is.

1. I convert the hair to splines

2. I then adjust the pivot of the spline and quick align it with my base mesh.

3. I then align the splines to world. 

4. I reset the xforms of my file

5. I then apply an "OX Guides from Shape" modifier

6. I then apply an "OX Ground Strands" Modifier.

7. I click on my base surface in grounding parameters.

8. I click on "roots detached".

9. When I click roots detached, my hair scales up very large and switches from the z-up direction to y-up. Does anyone know why this is happening?

 

Thanks!

 

https://youtu.be/cuHdNcWFvzk

For some reason the video didn't post correctly.

Here's a link

https://youtu.be/cuHdNcWFvzk

Hi, What version of Ornatrix are you using? 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

That's works fine!

Really thanks for support

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