Thank you for replied me.
also i created hair object on separate scalp mesh but i don't know what cause this problem. (i uploaded my modifier stack screenshot)
i tested an idea that came to my mind and it worked but i think when i will rig the character cause problems. I'm writting here for those have same problem.
i cloned the main character mesh and skin wrapped eyelashes to that mesh and hide cloned mesh and added turbosmooth to my main mesh. when i want to animate eyelashes i use the morpher of cloned mesh for eyelashes animation and then use main character morpher (turbosmooth).
sorry for my bad english.