Hello, My Eyebrow groom works well in 3DS Max. It follows the animations and deformations. However, when I export to UE4.27 and create the bind asset, the groom does not follow the bones. It also is facing the opposite direction of where it should be facing.
I'm going to attach a few screenshots which outline the issue and the export/import settings I am using.
Are you using the Unreal Engine option when exporting the alembic from 3ds Max? Also make sure to set the correct UP axis in the alembic export options.