Hi,
I am still having problems getting my materials to display correctly. I have added my working file to this thread file. In my renders the material is not appying itself to each individual leaf as it should be. There is colour variation to the leaves which suggests the texture is scaled to cover the entire Ornatrix system - the opacity map on the shader acts like a distribution map and causes a patch like effects where parts of the body have no leaves visible.
Basically I want the leaf shader I have created to appear on each individual leaf and then ultimately create 10 variations of this texture and use a Multi/Sub Object material to create colour variation on all the leaves.
I am having so many problems and crashes getting this to work. I need some help. I was here a few days ago with the same issue. I seemed to have got it to work with a simple RGB colour test but now that I am using the actual texture I want to use - it's not working.
Thanks
Ross