flickering fur on animated mesh - surface comb?

 
 
 
Posted by:Terry-Two-Toes
Data created:8 June 2022

I know i post here a lt but i have a lot of problems lol

I am getting flickering on my animated model, from what i understand it seems to be the Surface Comb causing the issue. is there a simple fix to this? 

One thing i'm never clear on is the stacking order and best practices of modifiers with ornatrix. something always seems to break or be broken. Do you have a guide to the stack order?

 

Thanks!


Attached Files:

>fur-test+2.mp4 (7394251 bytes), >ornatrix.JPG (28956 bytes),

In this case you need to bake the Surface Comb modifier or collapse the stack up to that point. 

The order of the modifiers depends on what you want to happen first. Is difficult to know without looking into your scene but here are some suggestions:

1. Ground Strands should be before Surface Comb. This is how it is in all our examples. Grounding needs to happen first in this case because many Ornatrix modifiers or operations depends on a distribution mesh(which is being set by Ground Strands).

2. Many Frizz modifiers tacked can cause flickering depending in your scene setup(If the hair is moving very far away from the center of the scene for example). If better to bake them. 

3. Hair Clustering modifier was deprecated starting on Ox V6.

4. Render Settings modifier was deprecated starting on ox V6. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi, thanks for the reply.

So you would you say its best practise to bake everything after making the hair how you like? all the frizz and everything too?

Is Ox clump the replacment for clustering?

What is used instead of Render setting? Ox width?

Lots of youre examples still show using this which is why i've been using it.

 

Thanks!

Baking modifiers is up to the user in most cases. It depends on your workflow. In this case Surace Comb must be baked to avoid flickering but not all modifiers need this treatment. You can bake everything as long as you keep a copy of the original hair object unbaked. 

Clump modifier is the replacement for Clustering.

Change Width is the replacement for Render settings modifier.

Old examples found in our documentation may still use deprecated modifiers. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Baking modifiers is up to the user in most cases. It depends on your workflow. In this case Surace Comb must be baked to avoid flickering but not all modifiers need this treatment. You can bake everything as long as you keep a copy of the original hair object unbaked. 

Clump modifier is the replacement for Clustering. <a href="https://basketrandom.io"><span style="color: #efefef;">basket random</a></span>

Change Width is the replacement for Render settings modifier.

Old examples found in our documentation may still use deprecated modifiers. 

Very detail. It's useful for me.