Using Vray, my tangent normal looks identical to my normals render. My workflow is:
For Direction Map:
- Pris/Cyl selected, Tangent Normals checked, Mesh From Strands ON and VRayOrnatrixMod OFF
For Normals Map:
- Mesh From Strands OFF and VRayOrnatrixMod ON
Following the tutorials on YouTube, the instructors normal renders using Vray look a bit different...they are sort of darker or green. They look different then the normals render, I can't get mine to look like that...I'm wondering if Tanget Normals is not working for me using 3dsmax 2016 sp3.